Immutable, arbitrary-precision signed decimal numbers.  A
  BigDecimal consists of an arbitrary precision integer
 unscaled value and a 32-bit integer scale.  If zero
 or positive, the scale is the number of digits to the right of the
 decimal point.  If negative, the unscaled value of the number is
 multiplied by ten to the power of the negation of the scale.  The
 value of the number represented by the  BigDecimal is
 therefore (unscaledValue × 10-scale).
 
The  BigDecimal class provides operations for
 arithmetic, scale manipulation, rounding, comparison, hashing, and
 format conversion.  The toString method provides a
 canonical representation of a  BigDecimal.
 
The  BigDecimal class gives its user complete control
 over rounding behavior.  If no rounding mode is specified and the
 exact result cannot be represented, an exception is thrown;
 otherwise, calculations can be carried out to a chosen precision
 and rounding mode by supplying an appropriate MathContext
 object to the operation.  In either case, eight rounding
 modes are provided for the control of rounding.  Using the
 integer fields in this class (such as ROUND_HALF_UP) to
 represent rounding mode is deprecated; the enumeration values
 of the  RoundingMode  enum, (such as RoundingMode.HALF_UP) should be used instead.
 
When a  MathContext object is supplied with a precision
 setting of 0 (for example, MathContext.UNLIMITED),
 arithmetic operations are exact, as are the arithmetic methods
 which take no  MathContext object.  (This is the only
 behavior that was supported in releases prior to 5.)  As a
 corollary of computing the exact result, the rounding mode setting
 of a  MathContext object with a precision setting of 0 is
 not used and thus irrelevant.  In the case of divide, the exact
 quotient could have an infinitely long decimal expansion; for
 example, 1 divided by 3.  If the quotient has a nonterminating
 decimal expansion and the operation is specified to return an exact
 result, an  ArithmeticException is thrown.  Otherwise, the
 exact result of the division is returned, as done for other
 operations.
 
When the precision setting is not 0, the rules of
  BigDecimal arithmetic are broadly compatible with selected
 modes of operation of the arithmetic defined in ANSI X3.274-1996
 and ANSI X3.274-1996/AM 1-2000 (section 7.4).  Unlike those
 standards,  BigDecimal includes many rounding modes, which
 were mandatory for division in  BigDecimal releases prior
 to 5.  Any conflicts between these ANSI standards and the
  BigDecimal specification are resolved in favor of
  BigDecimal.
 
Since the same numerical value can have different representations (with different scales), the rules of arithmetic and rounding must specify both the numerical result and the scale used in the result's representation.
In general the rounding modes and precision setting determine
 how operations return results with a limited number of digits when
 the exact result has more digits (perhaps infinitely many in the
 case of division and square root) than the number of digits returned.
 First, the
 total number of digits to return is specified by the
  MathContext's  precision setting; this determines
 the result's precision.  The digit count starts from the
 leftmost nonzero digit of the exact result.  The rounding mode
 determines how any discarded trailing digits affect the returned
 result.
 
For all arithmetic operators , the operation is carried out as though an exact intermediate result were first calculated and then rounded to the number of digits specified by the precision setting (if necessary), using the selected rounding mode. If the exact result is not returned, some digit positions of the exact result are discarded. When rounding increases the magnitude of the returned result, it is possible for a new digit position to be created by a carry propagating to a leading "9" digit. For example, rounding the value 999.9 to three digits rounding up would be numerically equal to one thousand, represented as 100×101. In such cases, the new "1" is the leading digit position of the returned result.
Besides a logical exact result, each arithmetic operation has a preferred scale for representing a result. The preferred scale for each operation is listed in the table below.
| Operation | Preferred Scale of Result | 
|---|---|
| Add | max(addend.scale(), augend.scale()) | 
| Subtract | max(minuend.scale(), subtrahend.scale()) | 
| Multiply | multiplier.scale() + multiplicand.scale() | 
| Divide | dividend.scale() - divisor.scale() | 
| Square root | radicand.scale()/2 | 
 1/32 is  0.03125.
 Before rounding, the scale of the logical exact intermediate
 result is the preferred scale for that operation.  If the exact
 numerical result cannot be represented in  precision
 digits, rounding selects the set of digits to return and the scale
 of the result is reduced from the scale of the intermediate result
 to the least scale which can represent the  precision
 digits actually returned.  If the exact result can be represented
 with at most  precision digits, the representation
 of the result with the scale closest to the preferred scale is
 returned.  In particular, an exactly representable quotient may be
 represented in fewer than  precision digits by removing
 trailing zeros and decreasing the scale.  For example, rounding to
 three digits using the floor
 rounding mode, 
  19/100 = 0.19   // integer=19,  scale=2 
 but
  21/110 = 0.190  // integer=190, scale=3 
 
Note that for add, subtract, and multiply, the reduction in scale will equal the number of digit positions of the exact result which are discarded. If the rounding causes a carry propagation to create a new high-order digit position, an additional digit of the result is discarded than when no new digit position is created.
Other methods may have slightly different rounding semantics.
 For example, the result of the  pow method using the
 specified algorithm can
 occasionally differ from the rounded mathematical result by more
 than one unit in the last place, one ulp.
 
Two types of operations are provided for manipulating the scale
 of a  BigDecimal: scaling/rounding operations and decimal
 point motion operations.  Scaling/rounding operations (setScale and round) return a
  BigDecimal whose value is approximately (or exactly) equal
 to that of the operand, but whose scale or precision is the
 specified value; that is, they increase or decrease the precision
 of the stored number with minimal effect on its value.  Decimal
 point motion operations (movePointLeft and
 movePointRight) return a
  BigDecimal created from the operand by moving the decimal
 point a specified distance in the specified direction.
 
For the sake of brevity and clarity, pseudo-code is used
 throughout the descriptions of  BigDecimal methods.  The
 pseudo-code expression  (i + j) is shorthand for "a
  BigDecimal whose value is that of the  BigDecimal
  i added to that of the  BigDecimal
  j." The pseudo-code expression  (i == j) is
 shorthand for " true if and only if the
  BigDecimal  i represents the same value as the
  BigDecimal  j." Other pseudo-code expressions
 are interpreted similarly.  Square brackets are used to represent
 the particular  BigInteger and scale pair defining a
  BigDecimal value; for example [19, 2] is the
  BigDecimal numerically equal to 0.19 having a scale of 2.
 
All methods and constructors for this class throw
  NullPointerException when passed a  null object
 reference for any input parameter.
extends 
BigInteger, MathContext, RoundingMode, java.util.SortedMap, java.util.SortedSet
 @apiNote Care should be exercised if  BigDecimal objects
 are used as keys in a SortedMap or
 elements in a SortedSet since
  BigDecimal's natural ordering is inconsistent
 with equals.  See Comparable, java.util.SortedMap or java.util.SortedSet for more
 information.