An engine that can transform a sequence of sixteen-bit Unicode characters into a sequence of
bytes in a specific charset.
The input character sequence is provided in a character buffer or a series
of such buffers. The output byte sequence is written to a byte buffer
or a series of such buffers. An encoder should always be used by making
the following sequence of method invocations, hereinafter referred to as an
encoding operation:
Reset the encoder via the Invoke the Invoke the Invoke the There are two general types of encoding errors. If the input character
sequence is not a legal sixteen-bit Unicode sequence then the input is considered malformed. If
the input character sequence is legal but cannot be mapped to a valid
byte sequence in the given charset then an unmappable character has been encountered.
How an encoding error is handled depends upon the action requested for
that type of error, which is described by an instance of the
Each invocation of the reset method, unless it
has not been used before; encode method zero or more times, as
long as additional input may be available, passing false for the
endOfInput argument and filling the input buffer and flushing the
output buffer between invocations; encode method one final time, passing
true for the endOfInput argument; and then flush method so that the encoder can
flush any internal state to the output buffer. encode method will encode as many
characters as possible from the input buffer, writing the resulting bytes
to the output buffer. The encode method returns when more
input is required, when there is not enough room in the output buffer, or
when an encoding error has occurred. In each case a CoderResult
object is returned to describe the reason for termination. An invoker can
examine this object and fill the input buffer, flush the output buffer, or
attempt to recover from an encoding error, as appropriate, and try again.
CodingErrorAction class. The possible error actions are to ignorereportCoderResult object, or replace the erroneous input with the current value of the
replacement byte array. The replacement
is initially set to the encoder's default replacement, which often
(but not always) has the initial value { (byte)'?' };
its value may be changed via the replaceWith(byte[]) method.
The default action for malformed-input and unmappable-character errors
is to report them. The
malformed-input error action may be changed via the onMalformedInput method; the
unmappable-character action may be changed via the onUnmappableCharacter method.
This class is designed to handle many of the details of the encoding
process, including the implementation of error actions. An encoder for a
specific charset, which is a concrete subclass of this class, need only
implement the abstract encodeLoop method, which
encapsulates the basic encoding loop. A subclass that maintains internal
state should, additionally, override the implFlush and
implReset methods.
Instances of this class are not safe for use by multiple concurrent threads.
ByteBuffer, CharBuffer, Charset, CharsetDecoder