An event which indicates that a mouse action occurred in a component.
A mouse action is considered to occur in a particular component if and only
if the mouse cursor is over the unobscured part of the component's bounds
when the action happens.
For lightweight components, such as Swing's components, mouse events
are only dispatched to the component if the mouse event type has been
enabled on the component. A mouse event type is enabled by adding the
appropriate mouse-based EventListener to the component
(MouseListener or MouseMotionListener), or by invoking
Component.enableEvents(long) with the appropriate mask parameter
( AWTEvent.MOUSE_EVENT_MASK or AWTEvent.MOUSE_MOTION_EVENT_MASK).
If the mouse event type has not been enabled on the component, the
corresponding mouse events are dispatched to the first ancestor that
has enabled the mouse event type.
For example, if a MouseListener has been added to a component, or
enableEvents(AWTEvent.MOUSE_EVENT_MASK) has been invoked, then all
the events defined by MouseListener are dispatched to the component.
On the other hand, if a MouseMotionListener has not been added and
enableEvents has not been invoked with
AWTEvent.MOUSE_MOTION_EVENT_MASK, then mouse motion events are not
dispatched to the component. Instead the mouse motion events are
dispatched to the first ancestors that has enabled mouse motion
events.
This low-level event is generated by a component object for:
A MouseEvent object is passed to every
MouseListener
or MouseAdapter object which is registered to receive
the "interesting" mouse events using the component's
addMouseListener method.
(MouseAdapter objects implement the
MouseListener interface.) Each such listener object
gets a MouseEvent containing the mouse event.
A MouseEvent object is also passed to every
MouseMotionListener or
MouseMotionAdapter object which is registered to receive
mouse motion events using the component's
addMouseMotionListener
method. (MouseMotionAdapter objects implement the
MouseMotionListener interface.) Each such listener object
gets a MouseEvent containing the mouse motion event.
When a mouse button is clicked, events are generated and sent to the
registered MouseListeners.
The state of modal keys can be retrieved using InputEvent.getModifiers
and InputEvent.getModifiersEx.
The button mask returned by InputEvent.getModifiers reflects
only the button that changed state, not the current state of all buttons.
(Note: Due to overlap in the values of ALT_MASK/BUTTON2_MASK and
META_MASK/BUTTON3_MASK, this is not always true for mouse events involving
modifier keys).
To get the state of all buttons and modifier keys, use
InputEvent.getModifiersEx.
The button which has changed state is returned by MouseEvent.getButton
For example, if the first mouse button is pressed, events are sent in the following order:
id modifiers button
MOUSE_PRESSED: BUTTON1_MASK BUTTON1
MOUSE_RELEASED: BUTTON1_MASK BUTTON1
MOUSE_CLICKED: BUTTON1_MASK BUTTON1
When multiple mouse buttons are pressed, each press, release, and click
results in a separate event.
For example, if the user presses button 1 followed by button 2, and then releases them in the same order, the following sequence of events is generated:
id modifiers button
MOUSE_PRESSED: BUTTON1_MASK BUTTON1
MOUSE_PRESSED: BUTTON2_MASK BUTTON2
MOUSE_RELEASED: BUTTON1_MASK BUTTON1
MOUSE_CLICKED: BUTTON1_MASK BUTTON1
MOUSE_RELEASED: BUTTON2_MASK BUTTON2
MOUSE_CLICKED: BUTTON2_MASK BUTTON2
If button 2 is released first, the
MOUSE_RELEASED/MOUSE_CLICKED pair
for BUTTON2_MASK arrives first,
followed by the pair for BUTTON1_MASK.
Some extra mouse buttons are added to extend the standard set of buttons
represented by the following constants: BUTTON1, BUTTON2, and BUTTON3.
Extra buttons have no assigned BUTTONx
constants as well as their button masks have no assigned BUTTONx_DOWN_MASK
constants. Nevertheless, ordinal numbers starting from 4 may be
used as button numbers (button ids). Values obtained by the
getMaskForButton(button) method may be used
as button masks.
MOUSE_DRAGGED events are delivered to the Component
in which the mouse button was pressed until the mouse button is released
(regardless of whether the mouse position is within the bounds of the
Component). Due to platform-dependent Drag&Drop implementations,
MOUSE_DRAGGED events may not be delivered during a native
Drag&Drop operation.
In a multi-screen environment mouse drag events are delivered to the
Component even if the mouse position is outside the bounds of the
GraphicsConfiguration associated with that
Component. However, the reported position for mouse drag events
in this case may differ from the actual mouse position:
GraphicsConfiguration associated with
the Component.
Component.
An unspecified behavior will be caused if the id parameter
of any particular MouseEvent instance is not
in the range from MOUSE_FIRST to MOUSE_LAST-1
( MOUSE_WHEEL is not acceptable).
extends
MouseAdapter, MouseListener, MouseMotionAdapter, MouseMotionListener, MouseWheelListener, Tutorial: Writing a Mouse Listener, Tutorial: Writing a Mouse Motion Listener