public void prependRotation (double angle, double pivotX, double pivotY, double pivotZ, double axisX, double axisY, double axisZ)

Prepends the rotation to this instance. It is equivalent to prepend(new Rotate(angle, pivotX, pivotY, pivotZ, new Point3D(axisX, axisY, axisZ))).

The operation modifies this transform in a way that applying it to a node has the same effect as adding two transforms to its getTransforms() list, the specified rotation first and this transform second.

From the matrix point of view, the transformation matrix of this transform is multiplied on the left by the transformation matrix of the specified rotation.

Parameters:
angle    the angle of the rotation in degrees
pivotX    the X coordinate of the rotation pivot point
pivotY    the Y coordinate of the rotation pivot point
pivotZ    the Z coordinate of the rotation pivot point
axisX    the X coordinate magnitude of the rotation axis
axisY    the Y coordinate magnitude of the rotation axis
axisZ    the Z coordinate magnitude of the rotation axis

Since:  JavaFX 8.0